Silver Audio for Sound Designers
Silver Audio for sound design and scoring
Are you building scores for film or TV? Crafting punchy sound effects for a video game? Keeping your collaborators in the loop while managing feedback across scattered messages and emails can be a nightmare.
That’s why we built Silver Audio—a platform designed to simplify collaboration on audio projects so you can focus on your art without the chaos.
To help you get started on your next sound design or scoring project, here are a few use cases for Silver Audio.
1. Guide your collaborators with Track Guides
Provide clear direction with built-in Track Guides so your team knows exactly what each section of audio is for. Track Guides provide an overview of each track within a project, and may feature useful links, feedback, or context.
Examples:
🎬 For a film score: “This section is for the opening credits—I want to build tension but not be in your face. Here’s a link to the video, and here’s the script.”
🎮 For a game sound effect: “This sound should trigger whenever the character does a light attack.”
🎙️ For a voiceover mix: “Make sure the dialogue stands out, but the background ambiance still feels present.”
Good work shouldn’t be built on guesswork. With Track Guides, you can make sure your collaborators know exactly what’s needed!
2. Collect and implement feedback seamlessly
Forget messy email threads and scattered chats. Silver Audio keeps all feedback attached directly to the track inside the Project View so your team stays aligned.
Simply upload your stems (e.g., background music + dialogue), and ensure the files have the same duration, format, and sampling rate.
Then, your collaborators can:
🎚️ Solo/mute stems individually
🔊 Adjust volume levels
💬 Provide timestamped notes on full tracks or individual layers
This is perfect for working with dialogue and music simultaneously, ensuring you can clearly hear and provide feedback on voice tracks while retaining the context of the music playing behind it.
3. Organize your project with ease
Projects are the heart of the Silver Audio ecosystem, and there are many ways to use them to organize your workflow. Here are a few examples:
Manage entire soundtracks: Separate tracks for score, effects, and dialogue.
Break down sound design by level/scene: Easily differentiate sound assets by each in-game environment.
Organize scores and sounds by cut: Use projects to manage different cuts of a film or video.
Stop fiddling with folders, and start getting more work done with Silver Audio.
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